Store user state in binary CBOR format
The state structure is growing a little too complex to store it as a TOML. User state is now stored at `~/.config/ncspot/userstate.cbor`.
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@@ -9,7 +9,7 @@ use platform_dirs::AppDirs;
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use crate::command::{SortDirection, SortKey};
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use crate::playable::Playable;
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use crate::queue;
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use crate::serialization::{Serializer, TOML};
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use crate::serialization::{Serializer, CBOR, TOML};
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pub const CLIENT_ID: &str = "d420a117a32841c2b3474932e49fb54b";
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@@ -66,7 +66,6 @@ pub struct QueueState {
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pub current_track: Option<usize>,
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pub random_order: Option<Vec<usize>>,
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pub track_progress: std::time::Duration,
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub queue: Vec<Playable>,
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}
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@@ -76,7 +75,6 @@ pub struct UserState {
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pub shuffle: bool,
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pub repeat: queue::RepeatSetting,
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pub queuestate: QueueState,
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#[serde(serialize_with = "toml::ser::tables_last")]
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pub playlist_orders: HashMap<String, SortingOrder>,
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}
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@@ -109,8 +107,8 @@ impl Config {
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});
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let mut userstate = {
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let path = config_path("userstate.toml");
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TOML.load_or_generate_default(path, || Ok(UserState::default()), true)
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let path = config_path("userstate.cbor");
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CBOR.load_or_generate_default(path, || Ok(UserState::default()), true)
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.expect("could not load user state")
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};
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@@ -145,9 +143,9 @@ impl Config {
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}
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pub fn save_state(&self) {
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let path = config_path("userstate.toml");
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let path = config_path("userstate.cbor");
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debug!("saving user state to {}", path.display());
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if let Err(e) = TOML.write(path, self.state().clone()) {
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if let Err(e) = CBOR.write(path, self.state().clone()) {
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error!("Could not save user state: {}", e);
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}
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}
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