Persist volume and shuffle/repeat state

This commit is contained in:
Henrik Friedrichsen
2021-02-21 21:24:46 +01:00
parent 610a6190b2
commit a880ffd1f6
4 changed files with 57 additions and 75 deletions

View File

@@ -22,24 +22,19 @@ pub struct Queue {
pub queue: Arc<RwLock<Vec<Playable>>>,
random_order: RwLock<Option<Vec<usize>>>,
current_track: RwLock<Option<usize>>,
repeat: RwLock<RepeatSetting>,
spotify: Arc<Spotify>,
cfg: Arc<Config>,
}
impl Queue {
pub fn new(spotify: Arc<Spotify>, cfg: Arc<Config>) -> Queue {
let q = Queue {
Queue {
queue: Arc::new(RwLock::new(Vec::new())),
spotify,
current_track: RwLock::new(None),
repeat: RwLock::new(RepeatSetting::None),
random_order: RwLock::new(None),
cfg,
};
q.set_repeat(q.spotify.repeat);
q.set_shuffle(q.spotify.shuffle);
q
}
}
pub fn next_index(&self) -> Option<usize> {
@@ -285,7 +280,7 @@ impl Queue {
pub fn next(&self, manual: bool) {
let q = self.queue.read().unwrap();
let current = *self.current_track.read().unwrap();
let repeat = *self.repeat.read().unwrap();
let repeat = self.cfg.state().repeat;
if repeat == RepeatSetting::RepeatTrack && !manual {
if let Some(index) = current {
@@ -311,7 +306,7 @@ impl Queue {
pub fn previous(&self) {
let q = self.queue.read().unwrap();
let current = *self.current_track.read().unwrap();
let repeat = *self.repeat.read().unwrap();
let repeat = self.cfg.state().repeat;
if let Some(index) = self.previous_index() {
self.play(index, false, false);
@@ -332,18 +327,15 @@ impl Queue {
}
pub fn get_repeat(&self) -> RepeatSetting {
let repeat = self.repeat.read().unwrap();
*repeat
self.cfg.state().repeat
}
pub fn set_repeat(&self, new: RepeatSetting) {
let mut repeat = self.repeat.write().unwrap();
*repeat = new;
self.cfg.with_state_mut(|mut s| s.repeat = new);
}
pub fn get_shuffle(&self) -> bool {
let random_order = self.random_order.read().unwrap();
random_order.is_some()
self.cfg.state().shuffle
}
fn generate_random_order(&self) {
@@ -365,6 +357,7 @@ impl Queue {
}
pub fn set_shuffle(&self, new: bool) {
self.cfg.with_state_mut(|mut s| s.shuffle = new);
if new {
self.generate_random_order();
} else {