Files
ncspot/src/queue.rs
Bettehem dfecb759a0 Added playback_state config option (#783)
* Added playback_state config option.
It can be used to pre-define a certain playback state for the player.

* Changed playback_state to use enums and removed redundant check for the "Playing" state.
2022-04-28 10:03:17 +02:00

480 lines
15 KiB
Rust

use std::cmp::Ordering;
use std::sync::atomic::AtomicU32;
use std::sync::{Arc, RwLock};
use log::{debug, error, info};
#[cfg(feature = "notify")]
use notify_rust::Notification;
use rand::prelude::*;
use strum_macros::Display;
use crate::config::PlaybackState;
use crate::model::playable::Playable;
use crate::spotify::Spotify;
use crate::{config::Config, spotify::PlayerEvent};
#[cfg(feature = "cover")]
use crate::ui;
#[derive(Display, Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
pub enum RepeatSetting {
#[serde(rename = "off")]
None,
#[serde(rename = "playlist")]
RepeatPlaylist,
#[serde(rename = "track")]
RepeatTrack,
}
#[derive(Clone, Debug, PartialEq)]
pub enum QueueEvent {
PreloadTrackRequest,
}
pub struct Queue {
pub queue: Arc<RwLock<Vec<Playable>>>,
random_order: RwLock<Option<Vec<usize>>>,
current_track: RwLock<Option<usize>>,
spotify: Spotify,
cfg: Arc<Config>,
notification_id: Arc<AtomicU32>,
}
impl Queue {
pub fn new(spotify: Spotify, cfg: Arc<Config>) -> Queue {
let queue_state = cfg.state().queuestate.clone();
let playback_state = cfg.state().playback_state.clone();
let queue = Queue {
queue: Arc::new(RwLock::new(queue_state.queue)),
spotify: spotify.clone(),
current_track: RwLock::new(queue_state.current_track),
random_order: RwLock::new(queue_state.random_order),
cfg,
notification_id: Arc::new(AtomicU32::new(0)),
};
if let Some(playable) = queue.get_current() {
spotify.load(
&playable,
playback_state == PlaybackState::Playing,
queue_state.track_progress.as_millis() as u32,
);
spotify.update_track();
match playback_state {
PlaybackState::Stopped => {
spotify.stop();
}
PlaybackState::Paused | PlaybackState::Default | _ => {
spotify.pause();
}
}
}
queue
}
pub fn next_index(&self) -> Option<usize> {
match *self.current_track.read().unwrap() {
Some(mut index) => {
let random_order = self.random_order.read().unwrap();
if let Some(order) = random_order.as_ref() {
index = order.iter().position(|&i| i == index).unwrap();
}
let mut next_index = index + 1;
if next_index < self.queue.read().unwrap().len() {
if let Some(order) = random_order.as_ref() {
next_index = order[next_index];
}
Some(next_index)
} else {
None
}
}
None => None,
}
}
pub fn previous_index(&self) -> Option<usize> {
match *self.current_track.read().unwrap() {
Some(mut index) => {
let random_order = self.random_order.read().unwrap();
if let Some(order) = random_order.as_ref() {
index = order.iter().position(|&i| i == index).unwrap();
}
if index > 0 {
let mut next_index = index - 1;
if let Some(order) = random_order.as_ref() {
next_index = order[next_index];
}
Some(next_index)
} else {
None
}
}
None => None,
}
}
pub fn get_current(&self) -> Option<Playable> {
self.get_current_index()
.map(|index| self.queue.read().unwrap()[index].clone())
}
pub fn get_current_index(&self) -> Option<usize> {
*self.current_track.read().unwrap()
}
pub fn insert_after_current(&self, track: Playable) {
if let Some(index) = self.get_current_index() {
let mut random_order = self.random_order.write().unwrap();
if let Some(order) = random_order.as_mut() {
let next_i = order.iter().position(|&i| i == index).unwrap();
// shift everything after the insertion in order
for item in order.iter_mut() {
if *item > index {
*item += 1;
}
}
// finally, add the next track index
order.insert(next_i + 1, index + 1);
}
let mut q = self.queue.write().unwrap();
q.insert(index + 1, track);
} else {
self.append(track);
}
}
pub fn append(&self, track: Playable) {
let mut random_order = self.random_order.write().unwrap();
if let Some(order) = random_order.as_mut() {
let index = order.len().saturating_sub(1);
order.push(index);
}
let mut q = self.queue.write().unwrap();
q.push(track);
}
pub fn append_next(&self, tracks: &Vec<Playable>) -> usize {
let mut q = self.queue.write().unwrap();
{
let mut random_order = self.random_order.write().unwrap();
if let Some(order) = random_order.as_mut() {
order.extend((q.len().saturating_sub(1))..(q.len() + tracks.len()));
}
}
let first = match *self.current_track.read().unwrap() {
Some(index) => index + 1,
None => q.len(),
};
let mut i = first;
for track in tracks {
q.insert(i, track.clone());
i += 1;
}
first
}
pub fn remove(&self, index: usize) {
{
let mut q = self.queue.write().unwrap();
if q.len() == 0 {
info!("queue is empty");
return;
}
q.remove(index);
}
// if the queue is empty stop playback
let len = self.queue.read().unwrap().len();
if len == 0 {
self.stop();
return;
}
// if we are deleting the currently playing track, play the track with
// the same index again, because the next track is now at the position
// of the one we deleted
let current = *self.current_track.read().unwrap();
if let Some(current_track) = current {
match current_track.cmp(&index) {
Ordering::Equal => {
// if we have deleted the last item and it was playing
// stop playback, unless repeat playlist is on, play next
if current_track == len {
if self.get_repeat() == RepeatSetting::RepeatPlaylist {
self.next(false);
} else {
self.stop();
}
} else {
self.play(index, false, false);
}
}
Ordering::Greater => {
let mut current = self.current_track.write().unwrap();
current.replace(current_track - 1);
}
_ => (),
}
}
if self.get_shuffle() {
self.generate_random_order();
}
}
pub fn clear(&self) {
self.stop();
let mut q = self.queue.write().unwrap();
q.clear();
let mut random_order = self.random_order.write().unwrap();
if let Some(o) = random_order.as_mut() {
o.clear()
}
}
pub fn len(&self) -> usize {
self.queue.read().unwrap().len()
}
pub fn shift(&self, from: usize, to: usize) {
let mut queue = self.queue.write().unwrap();
let item = queue.remove(from);
queue.insert(to, item);
// if the currently playing track is affected by the shift, update its
// index
let mut current = self.current_track.write().unwrap();
if let Some(index) = *current {
if index == from {
current.replace(to);
} else if index == to && from > index {
current.replace(to + 1);
} else if index == to && from < index {
current.replace(to - 1);
}
}
}
pub fn play(&self, mut index: usize, reshuffle: bool, shuffle_index: bool) {
if shuffle_index && self.get_shuffle() {
let mut rng = rand::thread_rng();
index = rng.gen_range(0..self.queue.read().unwrap().len());
}
if let Some(track) = &self.queue.read().unwrap().get(index) {
self.spotify.load(track, true, 0);
let mut current = self.current_track.write().unwrap();
current.replace(index);
self.spotify.update_track();
#[cfg(feature = "notify")]
if self.cfg.values().notify.unwrap_or(false) {
let notification_id = self.notification_id.clone();
std::thread::spawn({
let track_name = track.to_string();
let cover_url = if cfg!(feature = "cover") {
track.cover_url()
} else {
None
};
move || send_notification(&track_name, cover_url, notification_id)
});
}
}
if reshuffle && self.get_shuffle() {
self.generate_random_order()
}
}
pub fn toggleplayback(&self) {
match self.spotify.get_current_status() {
PlayerEvent::Playing(_) | PlayerEvent::Paused(_) => {
self.spotify.toggleplayback();
}
PlayerEvent::Stopped => match self.next_index() {
Some(_) => self.next(false),
None => self.play(0, false, false),
},
_ => (),
}
}
pub fn stop(&self) {
let mut current = self.current_track.write().unwrap();
*current = None;
self.spotify.stop();
}
pub fn next(&self, manual: bool) {
let q = self.queue.read().unwrap();
let current = *self.current_track.read().unwrap();
let repeat = self.cfg.state().repeat;
if repeat == RepeatSetting::RepeatTrack && !manual {
if let Some(index) = current {
self.play(index, false, false);
}
} else if let Some(index) = self.next_index() {
self.play(index, false, false);
if repeat == RepeatSetting::RepeatTrack && manual {
self.set_repeat(RepeatSetting::RepeatPlaylist);
}
} else if repeat == RepeatSetting::RepeatPlaylist && q.len() > 0 {
let random_order = self.random_order.read().unwrap();
self.play(
random_order.as_ref().map(|o| o[0]).unwrap_or(0),
false,
false,
);
} else {
self.spotify.stop();
}
}
pub fn previous(&self) {
let q = self.queue.read().unwrap();
let current = *self.current_track.read().unwrap();
let repeat = self.cfg.state().repeat;
if let Some(index) = self.previous_index() {
self.play(index, false, false);
} else if repeat == RepeatSetting::RepeatPlaylist && q.len() > 0 {
if self.get_shuffle() {
let random_order = self.random_order.read().unwrap();
self.play(
random_order.as_ref().map(|o| o[q.len() - 1]).unwrap_or(0),
false,
false,
);
} else {
self.play(q.len() - 1, false, false);
}
} else if let Some(index) = current {
self.play(index, false, false);
}
}
pub fn get_repeat(&self) -> RepeatSetting {
self.cfg.state().repeat
}
pub fn set_repeat(&self, new: RepeatSetting) {
self.cfg.with_state_mut(|mut s| s.repeat = new);
}
pub fn get_shuffle(&self) -> bool {
self.cfg.state().shuffle
}
pub fn get_random_order(&self) -> Option<Vec<usize>> {
self.random_order.read().unwrap().clone()
}
fn generate_random_order(&self) {
let q = self.queue.read().unwrap();
let mut order: Vec<usize> = Vec::with_capacity(q.len());
let mut random: Vec<usize> = (0..q.len()).collect();
if let Some(current) = *self.current_track.read().unwrap() {
order.push(current);
random.remove(current);
}
let mut rng = rand::thread_rng();
random.shuffle(&mut rng);
order.extend(random);
let mut random_order = self.random_order.write().unwrap();
*random_order = Some(order);
}
pub fn set_shuffle(&self, new: bool) {
self.cfg.with_state_mut(|mut s| s.shuffle = new);
if new {
self.generate_random_order();
} else {
let mut random_order = self.random_order.write().unwrap();
*random_order = None;
}
}
pub fn handle_event(&self, event: QueueEvent) {
match event {
QueueEvent::PreloadTrackRequest => {
if let Some(next_index) = self.next_index() {
let track = self.queue.read().unwrap()[next_index].clone();
debug!("Preloading track {} as requested by librespot", track);
self.spotify.preload(&track);
}
}
}
}
pub fn get_spotify(&self) -> Spotify {
self.spotify.clone()
}
}
#[cfg(feature = "notify")]
pub fn send_notification(
track_name: &str,
_cover_url: Option<String>,
notification_id: Arc<AtomicU32>,
) {
let current_notification_id = notification_id.load(std::sync::atomic::Ordering::Relaxed);
let res = if let Some(u) = _cover_url {
// download album cover image
let path = crate::utils::cache_path_for_url(u.to_string());
if !path.exists() {
if let Err(e) = crate::utils::download(u, path.clone()) {
error!("Failed to download cover: {}", e);
}
}
Notification::new()
.appname("ncspot")
.id(current_notification_id)
.summary(track_name)
.icon(path.to_str().unwrap())
.show()
} else {
Notification::new()
.appname("ncspot")
.id(current_notification_id)
.summary(track_name)
.show()
};
if let Ok(n) = res {
// only available for XDG
#[cfg(all(unix, not(target_os = "macos")))]
{
let new_notification_id = n.id();
log::debug!(
"new notification id: {}, previously: {}",
new_notification_id,
current_notification_id
);
notification_id.store(new_notification_id, std::sync::atomic::Ordering::Relaxed);
}
} else if let Err(e) = res {
error!("Failed to send notification cover: {}", e);
}
}