add directory gnu
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120
gnu/glibc/glibc-1.03/sysdeps/ieee754/sqrt.c
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120
gnu/glibc/glibc-1.03/sysdeps/ieee754/sqrt.c
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/*
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* Copyright (c) 1985 Regents of the University of California.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms are permitted provided
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* that: (1) source distributions retain this entire copyright notice and
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* comment, and (2) distributions including binaries display the following
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* acknowledgement: ``This product includes software developed by the
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* University of California, Berkeley and its contributors'' in the
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* documentation or other materials provided with the distribution and in
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* all advertising materials mentioning features or use of this software.
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* Neither the name of the University nor the names of its contributors may
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* be used to endorse or promote products derived from this software without
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* specific prior written permission.
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <ansidecl.h>
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#include <errno.h>
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#include <math.h>
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/* Return the square root of X. */
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double
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DEFUN (sqrt, (x), double x)
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{
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double q, s, b, r, t;
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CONST double zero = 0.0;
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int m, n, i;
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/* sqrt (NaN) is NaN; sqrt (+-0) is +-0. */
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if (__isnan (x) || x == zero)
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return x;
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if (x < zero)
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return zero / zero;
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/* sqrt (Inf) is Inf. */
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if (__isinf (x))
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return x;
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/* Scale X to [1,4). */
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n = __logb (x);
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x = __scalb (x, -n);
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m = __logb (x);
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if (m != 0)
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/* Subnormal number. */
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x = __scalb (x, -m);
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m += n;
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n = m / 2;
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if ((n + n) != m)
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{
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x *= 2;
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--m;
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n = m / 2;
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}
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/* Generate sqrt (X) bit by bit (accumulating in Q). */
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q = 1.0;
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s = 4.0;
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x -= 1.0;
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r = 1;
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for (i = 1; i <= 51; i++)
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{
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t = s + 1;
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x *= 4;
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r /= 2;
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if (t <= x)
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{
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s = t + t + 2, x -= t;
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q += r;
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}
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else
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s *= 2;
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}
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/* Generate the last bit and determine the final rounding. */
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r /= 2;
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x *= 4;
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if (x == zero)
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goto end;
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(void) (100 + r); /* Trigger inexact flag. */
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if (s < x)
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{
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q += r;
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x -= s;
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s += 2;
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s *= 2;
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x *= 4;
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t = (x - s) - 5;
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b = 1.0 + 3 * r / 4;
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if (b == 1.0)
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goto end; /* B == 1: Round to zero. */
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b = 1.0 + r / 4;
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if (b > 1.0)
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t = 1; /* B > 1: Round to +Inf. */
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if (t >= 0)
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q += r;
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} /* Else round to nearest. */
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else
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{
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s *= 2;
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x *= 4;
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t = (x - s) - 1;
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b = 1.0 + 3 * r / 4;
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if (b == 1.0)
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goto end;
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b = 1.0 + r / 4;
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if (b > 1.0)
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t = 1;
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if (t >= 0)
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q += r;
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}
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end:
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return __scalb (q, n);
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}
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