70 lines
2.5 KiB
Plaintext
70 lines
2.5 KiB
Plaintext
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CircleMUD is a derivative of DikuMUD -- the Multi-User Dungeon game system
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originally developed at DIKU (the Department of Computer Science at the
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University of Copenhagen.)
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The official CircleMUD FTP site is ftp.cs.jhu.edu. You can be sure that if
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you get Circle from there, you will be getting the latest version. Also,
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the JHU FTP site will eventually have additional files you can grab and
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install, such as aliases, online creation, etc.
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This directory should contain 3 files:
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circlemud-README - This file.
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circlemud-HISTORY - Release history, notes, features list, etc.
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circlemud-2.20.tar.gz - CircleMUD 2.20, tarred and gzipped.
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If you have any questions about CircleMUD itself, you can contact its
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author, Jeremy Elson, at jelson@cs.jhu.edu. If you have general questions
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about Unix, such as how to uncompress files, please contact your friendly
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neighborhood Unix guru.
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The latest version of Circle is 2.20, released on November 17, 1993.
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Version 2.20 supercedes version 2.11, which was released on September 19, 1993.
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Changes in version 2.20 (from 2.11):
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New features:
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o A completely new output buffering system which is far more network-efficient,
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and somewhat more memory- and speed-efficient, than the original Diku system.
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Definitely a major win for people with slow Net links. (Details available
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by request, but this was discussed on rgmd recently.) Several other
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functions (such as do_where() and do_who()) have been rewritten to take
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advantage of the new system.
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o Redesigned stat screens with better readability
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o Command-line substitution via the "^" character (works identically to the
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csh command)
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o Code sent by Jeff Fink (thanks Jeff!): Help now handles ambiguous cases
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correctly (i.e., "help color" will give you help for color and not
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colorspray)
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o Vstat command to stat mobiles and object by virtual number
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o Updated documentation
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And, bug fixes of varying degrees of severity:
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o SunOS Bus errors on stealing
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o +hit item bug
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o Switched immort re-login bug
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o Mob memory bug
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o Poison/Stat bug (I think this one is native to Diku Gamma 0.0 -- the
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function hit_gain was responsible for subtracting hits when a char is
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poisoned, so you'd lose hits when someone statted you.)
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o Stat room bug under Solaris and IRIX
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o Ungroup bug
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o "goto 3.guard" now works (takes you to the third guard instead of room 3)
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o various other minor fixes
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Enjoy -- and, please keep those bug reports, code submissions, and testimonials
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coming!
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Jeremy Elson
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jelson@cs.jhu.edu
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