feat(aod): make aod movement more subtle to avoid distraction
Closes: #128
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@@ -23,7 +23,6 @@ import androidx.activity.compose.LocalActivity
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import androidx.compose.animation.SharedTransitionLayout
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import androidx.compose.animation.SharedTransitionScope
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import androidx.compose.animation.animateColorAsState
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import androidx.compose.animation.core.animateIntAsState
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import androidx.compose.foundation.background
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.fillMaxSize
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@@ -159,7 +158,7 @@ fun SharedTransitionScope.AlwaysOnDisplay(
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animationSpec = motionScheme.slowEffectsSpec()
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)
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var randomX by remember {
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var x by remember {
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mutableIntStateOf(
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Random.nextInt(
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16.dp.toIntPx(density),
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@@ -167,7 +166,7 @@ fun SharedTransitionScope.AlwaysOnDisplay(
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)
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)
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}
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var randomY by remember {
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var y by remember {
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mutableIntStateOf(
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Random.nextInt(
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16.dp.toIntPx(density),
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@@ -176,22 +175,21 @@ fun SharedTransitionScope.AlwaysOnDisplay(
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)
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}
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LaunchedEffect(timerState.timeStr[1]) { // Randomize position every minute
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var xIncrement by remember { mutableIntStateOf(1) }
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var yIncrement by remember { mutableIntStateOf(1) }
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LaunchedEffect(timerState.timeStr) { // Randomize position every minute
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if (sharedElementTransitionComplete) {
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randomX = Random.nextInt(
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16.dp.toIntPx(density),
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windowInfo.containerSize.width - 266.dp.toIntPx(density)
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)
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randomY = Random.nextInt(
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16.dp.toIntPx(density),
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windowInfo.containerSize.height - 266.dp.toIntPx(density)
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)
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val elementSize = 266.dp.toIntPx(density)
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if (windowInfo.containerSize.width - elementSize < x + xIncrement || x + xIncrement < 16)
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xIncrement = -xIncrement
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if (windowInfo.containerSize.height - elementSize < y + yIncrement || y + yIncrement < 16)
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yIncrement = -yIncrement
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x += xIncrement
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y += yIncrement
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}
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}
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val x by animateIntAsState(randomX, motionScheme.slowSpatialSpec())
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val y by animateIntAsState(randomY, motionScheme.slowSpatialSpec())
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Box(
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modifier = modifier
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.fillMaxSize()
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