Added more implementations (JS) (#67)

* Added recursive binary search (JS)

* Added recursive selection sorting

* Added another loop implementation sum func by reduce (JS)

* Recursion reduced by one iteration

* Recursive binary search in ES6 added to appropriate folder

* JS files ordered by standards (ES4/ES6)

* Added hashtable implementation in JS

* Fixed typo with LENGTH prop

* Added Euclidian algorithm for two numbers and set of them

* Added universal selection sort

* Commented output

* Added ES6 version of Euclidean algorithm

* Converted from ES6 to ES5

* #69 Added search for LCS

* #69 added levenstein algorithm

* Removed excessive property

* Removed excessive file

* Removed excessive function calls

* Removed excessive file

* Removed excessive file

* Renamed

* Fixed indentation
This commit is contained in:
Artem Solovev
2018-08-24 21:21:54 +03:00
committed by Aditya Bhargava
parent a5fe9178dd
commit 0d5d0164ce
12 changed files with 502 additions and 29 deletions

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/**
* Searches recursively number from the list
* @param {Array} list
* @param {number} item Search item
* @param {number} low Lower limit of search in the list
* @param {number} high Highest limit of search in the list
* @return {(number | null)} Number if the value is found or NULL otherwise
*/
const binarySearch = ( list, item, low, high ) => {
let arrLength = list.length;
while ( low <= high ) {
let mid = Math.floor((low + high) / 2);
let guess = list[mid];
if ( guess === item ) {
return mid;
} else if ( guess > item ) {
high = mid - 1;
list = list.slice( 0, mid );
return binarySearch( list, item, low, high );
} else {
low = mid + 1;
list = list.slice( low, arrLength );
return binarySearch( list, item, low, high );
}
}
return null;
};
/**
* Creates the array that contains numbers 1...N
* @param {number} n - number N
* @return {Array}
*/
const createArr = ( n ) => Array.from({length: n}, (v, k) => k + 1);
const myList = createArr( 100 );
let low = 0;
let high = myList.length - 1;
console.log( binarySearch( myList, 3, low, high ) ); // 2
console.log( binarySearch( myList, -1, low, high ) ); // null

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/**
* Finds smallest element of an aray
* @param {Array} arr array for searching
* @return {number} index of the smallest element in array
*/
const findSmallest = ( arr ) => {
let smallest = arr[0];
let smallestIndex = 0;
let arrLen = arr.length;
for ( let i = 0; i < arrLen; i++ ) {
if ( arr[i] < smallest ) {
smallest = arr[i];
smallestIndex = i;
}
}
return smallestIndex;
};
/**
* Sorts0 recursively an array of numbers
* @param {Array} arr An array of numbers
* @return {Array} New sorted array
*/
const selectionSort = ( arr ) => {
if ( !arr.length ) return [];
let smallest = arr.splice( findSmallest( arr ), 1 );
return smallest.concat( selectionSort( arr ) );
};
let arr = [5, 3, 6, 2, 10];
console.log( selectionSort(arr) );

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@@ -1,9 +1,18 @@
const sum = (arr) => {
let total = 0;
for (let x = 0; x < arr.length; x += 1) {
total += arr[x];
}
return total;
/**
* Sums values in array by loop "for"
* @param {Array} arr Array of numbers
* @return {number} Sum of the numbers
*/
const sumLoop = ( arr ) => {
let result = 0;
for ( let i = 0; i < newArr.length; i++ ) {
result += newArr[i];
}
return result;
};
console.log(sum([1, 2, 3, 4])); // 10
let arr = [1, 2, 3, 4];
console.log( sumLoop( arr ) ); // 10

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/**
* Sums values in array by function "reduce"
* @param {Array} arr Array of numbers
* @return {number} Sum of the numbers
*/
const sumReduce = ( arr ) => {
let result = newArr.reduce( ( curr, prev ) => {
return curr + prev;
} );
return result;
};
let arr = [1, 2, 3, 4];
console.log( sumReduce( arr ) ); // 10

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/**
* Recursive function of Euclidean algorithm for two numbers
*
* @param {number} a first number
* @param {number} b second number (base case)
*
* @return {number} GCD (greatest common divisor)
*/
let gcdOfTwo = ( a, b ) => {
if ( !b ) {
return a;
}
return gcdOfTwo( b, a % b );
};
/**
* Recursive function of Euclidean algorithm for set of the numbers
*
* @param {Array} set Set of the numbers
*
* @return {number} GCD (greatest common divisor)
*/
let gcdOfSet = ( set ) => {
let result = set[0];
let newArr = Array.prototype.slice.call( set, 1 );
newArr.map( ( el ) => {
result = gcdOfTwo( result, el );
} );
return result;
};
const set = [1680, 640, 3360, 160, 240, 168000];
console.log( gcdOfSet( set ) ); // 80

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/**
* Recursive function of Euclidean algorithm
*
* @param {number} a first number
* @param {number} b second number (base case)
*
* @return {number} GCD (greatest common divisor)
*/
let getGCD = ( a, b ) => {
if ( !b ) {
return a;
}
return getGCD( b, a % b );
};
const a = 1680;
const b = 640;
console.log( getGCD( a, b ) ); // 80

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@@ -1,11 +1,18 @@
'use strict';
/**
* Sums values in array by loop "for"
* @param {Array} arr Array of numbers
* @return {number} Sum of the numbers
*/
function sumLoop( arr ) {
var result = 0;
function sum(arr) {
let total = 0;
for (let x = 0; x < arr.length; x++) {
total += arr[x];
}
return total;
for ( var i = 0; i < newArr.length; i++ ) {
result += newArr[i];
}
return result;
}
console.log(sum([1, 2, 3, 4])) // 10
var arr = [1, 2, 3, 4];
console.log( sumLoop( arr ) ); // 10

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/**
* Sums values in array by function "reduce"
* @param {Array} arr Array of numbers
* @return {number} Sum of the numbers
*/
function sumReduce( arr ) {
var result = newArr.reduce( ( curr, prev ) => {
return curr + prev;
} );
return result;
}
var arr = [1, 2, 3, 4];
console.log( sumReduce( arr ) ); // 10

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@@ -1,10 +1,13 @@
'use strict';
const arr = [1, 2, 3, 4];
function sum(list) {
if (list.length === 0) {
return 0;
}
return list[0] + sum(list.slice(1));
}
/**
* Sums values in array recursively
* @param {Array} arr Array of numbers
* @return {number} Sum of the numbers
*/
const sumRecursive = ( arr ) => {
if ( arr.length == 1 ) return arr[0];
return arr[0] + sumRecursive( arr.slice( 1 ) );
};
console.log(sum([1, 2, 3, 4])) // 10
console.log( sumRecursive( arr ) ); // 10

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/**
* Class HashTable
*
* @param {object} obj
*/
let HashTable = function( obj ) {
let length = 0;
this._items = ( function( obj ) {
let items = {};
for ( let p in obj ) {
items[p] = obj[p];
length++;
}
return items;
}( obj ) );
/**
* Associates the specified value to the specified key
*
* @param {string} key The key to which associate the value
* @param {string} value The value to associate to the key
*
* @return {(undefined|object)} Undefined is object didn't exists before this call
*/
this.set = function( key, value ) {
let previous = undefined;
if ( this.has( key ) ) {
previous = this._items[key];
} else {
length++;
}
this._items[key] = value;
return previous;
};
/**
* Returns the value associated to the specified key
*
* @param {string} key The key from which retrieve the value
*
* @return {(undefined|string)} Undefined or associated value
*/
this.get = function( key ) {
return this._items.hasOwnProperty( key ) ? this._items[key] : undefined;
};
/**
* Returns whether the hashtable contains the specified key
*
* @param {string} key The key to check
*
* @return {boolean}
*/
this.has = function( key ) {
return this._items.hasOwnProperty( key );
};
/**
* Removes the specified key with its value
*
* @param {string} key The key to remove
*
* @return {(undefined|string)} Undefined if key doesn't exist and
* string (previous value) - value of deleted item
*/
this.remove = function( key ) {
if ( this.has( key ) ) {
let previous = this._items[key];
length--;
delete this._items[key];
return previous;
} else {
return undefined;
}
};
/**
* Returns an array with all the registered keys
*
* @return {array}
*/
this.getKeys = function() {
let keys = [];
for ( let i in this._items ) {
if ( this.has( i ) ) {
keys.push( i );
}
}
return keys;
};
/**
* Returns an array with all the registered values
*
* @return {array}
*/
this.getValues = function() {
let values = [];
for ( let i in this._items ) {
if ( this.has( i ) ) {
values.push( this._items[i] );
}
}
return values;
};
/**
* Iterates all entries in the specified iterator callback
* @param {function} callback A method with 2 parameters: key, value
*/
this.each = function( callback ) {
for ( let i in this._items ) {
if ( this.has( i ) ) {
callback( i, this._items[i] );
}
}
};
/**
* Deletes all the key-value pairs on the hashmap
*/
this.clear = function() {
this._items = {};
length = 0;
};
/**
* Gets the count of the entries in the hashtable
*/
Object.defineProperty( this, 'length', {
get: function() {
return length;
},
});
/**
* Gets an array of all keys in the hashtable
*/
Object.defineProperty(this, 'keys', {
get: function() {
return this.getKeys();
},
});
/**
* Gets an array of all values in the hashtable
*/
Object.defineProperty(this, 'values', {
get: function() {
return this.getValues();
},
});
};
let hashtable = new HashTable({'one': 1, 'two': 2, 'three': 3, 'cuatro': 4});
console.log( 'Original length: ' + hashtable.length ); // Original length: 4
console.log( 'Value of key "one": ' + hashtable.get( 'one' ) ); // Value of key "one": 1
console.log( 'Has key "foo"? ' + hashtable.has( 'foo' )); // Has key "foo"? false
console.log( 'Previous value of key "foo": ' + hashtable.set( 'foo', 'bar' ) ); // Previous value of key "foo": undefined
console.log( 'Length after set: ' + hashtable.length ); // Length after set: 5
console.log( 'Value of key "foo": ' + hashtable.get( 'foo' ) ); // Value of key "foo": bar
console.log( 'Value of key "cuatro": ' + hashtable.get( 'cuatro' )); // Value of key "cuatro": 4
console.log( 'Get keys by using property: ' + hashtable.keys ); // Get keys by using property: one,two,three,cuatro,foo
hashtable.clear();
console.log( 'Length after clear: ' + hashtable.length ); // Length after clear: 0

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@@ -1,7 +1,78 @@
if (word_a[i] === word_b[j]) {
// The letters match
cell[i][j] = cell[i-1][j-1] + 1;
} else {
// The letters don't match
cell[i][j] = Math.max(cell[i-1][j], cell[i][j-1]);
/**
* Search for LCS
*
* @param {string} string1 first string
* @param {string} string2 second string
*
* @return {object} with keys: lcs, offset, sequence
*/
function lcs(string1, string2) {
if (!string1 || !string2) {
return {
lcs: 0,
offset: 0,
sequence: ""
};
}
let lcs = 0;
let lastSubIndex = 0;
let table = [];
let len1 = string1.length;
let len2 = string2.length;
let row;
let col;
/**
* Matrix
* - has an increased dimension to avoid extra checks for previous elements
*
* - the number of rows is equal to the length of the first string + 1
* - the number of columns is equal to the length of the second string + 1
*/
for (row = 0; row <= len1; row++) {
table[row] = [];
for (col = 0; col <= len2; col++) {
table[row][col] = 0;
}
}
// Fill the matrix
let i;
let j;
for (i = 0; i < len1; i++) {
for (j = 0; j < len2; j++) {
if (string1[i] === string2[j]) {
// The letters match
if (table[i][j] === 0) {
table[i + 1][j + 1] = 1;
} else {
table[i + 1][j + 1] = table[i][j] + 1;
}
// increment lcs if it's needed
if (table[i + 1][j + 1] > lcs) {
lcs = table[i + 1][j + 1];
lastSubIndex = i;
}
} else {
// The letters don't match
table[i + 1][j + 1] = 0;
}
}
}
return {
lcs: lcs,
offset: lastSubIndex - lcs + 1,
sequence: string1.slice(lastSubIndex - lcs + 1, lastSubIndex + 1)
};
}
console.log(lcs("hish", "fish")); // { lcs: 3, offset: 1, sequence: 'ish' }
console.log(lcs("vista", "hish")); // { lcs: 2, offset: 1, sequence: 'is' }
console.log(lcs("google", "abcdefgooglehijklm")); // { lcs: 6, offset: 0, sequence: 'google' }
console.log(lcs("0", 0)); // { lcs: 0, offset: 0, sequence: '' }

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/**
* Compute the edit distance between the two given strings
*
* @param {*} source
* @param {*} target
*
* @return {number}
*/
function getEditDistance(source, target) {
if (source.length == 0) return target.length;
if (target.length == 0) return source.length;
let i;
let j;
let matrix = [];
// Fill the column
for (i = 0; i <= target.length; i++) {
matrix[i] = [i];
}
// Fill the column
for (j = 0; j <= source.length; j++) {
matrix[0][j] = j;
}
// Fill in the rest of the matrix
for (i = 1; i <= target.length; i++) {
for (j = 1; j <= source.length; j++) {
if (target.charAt(i - 1) == source.charAt(j - 1)) {
matrix[i][j] = matrix[i - 1][j - 1];
} else {
matrix[i][j] = Math.min(
matrix[i - 1][j - 1] + 1, // substitution
Math.min(
matrix[i][j - 1] + 1, // insertion
matrix[i - 1][j] + 1
)
); // deletion
}
}
}
return matrix[target.length][source.length];
}
console.log(getEditDistance("google", "notgoogl")); // 4