refactor: remove unused screenchange variable
The `screenchange` member variable on `Layout` didn't seem to be used for anything except for debugging. A comment in `on_layout` makes it seem like it wasn't meant to be used for debugging purposes but for actual functionality that wasn't implemented.
This commit is contained in:
committed by
Henrik Friedrichsen
parent
d644397180
commit
0c93cafccf
@@ -11,7 +11,6 @@ use cursive::vec::Vec2;
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use cursive::view::{CannotFocus, IntoBoxedView, Selector};
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use cursive::views::EditView;
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use cursive::{Cursive, Printer};
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use log::debug;
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use unicode_width::UnicodeWidthStr;
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use crate::application::UserData;
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@@ -31,7 +30,6 @@ pub struct Layout {
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cmdline_focus: bool,
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result: Result<Option<String>, String>,
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result_time: Option<SystemTime>,
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screenchange: bool,
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last_size: Vec2,
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ev: events::EventManager,
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theme: Theme,
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@@ -100,7 +98,6 @@ impl Layout {
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cmdline_focus: false,
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result: Ok(None),
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result_time: None,
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screenchange: true,
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last_size: Vec2::new(0, 0),
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ev: ev.clone(),
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theme,
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@@ -150,7 +147,6 @@ impl Layout {
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let s = id.into();
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self.focus = Some(s);
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self.cmdline_focus = false;
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self.screenchange = true;
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// trigger a redraw
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self.ev.trigger();
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@@ -343,13 +339,6 @@ impl View for Layout {
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if let Some(view) = self.get_current_view_mut() {
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view.layout(Vec2::new(size.x, size.y - 3));
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}
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// the focus view has changed, let the views know so they can redraw
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// their items
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if self.screenchange {
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debug!("layout: new screen selected: {:?}", self.focus);
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self.screenchange = false;
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}
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}
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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