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# Distributed File System
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In this project,
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In this assignment, you will be developing a working *distributed file
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server.* We provide you with only the bare minimal UDP communication
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code; you have to build the rest.
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## A Basic File Server
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Your file server is built as a stand-alone UDP-based server. It should wait
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for a message and then process the message as need be, replying to the given
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client.
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Your file server will store all of its data in an on-disk file which will
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be referred to as the *file system image*. This image contains the on-disk
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representation of your data structures; you should use these system calls
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to access it: `open(), read(), write(), lseek(), close(), fsync().`
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To access the file server, you will be building a client library. The
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interface that the library supports is defined in XXX MFS.H XXX. The
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library should be called `libmfs.so`, and any programs that wish to access
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your file server will link with it and call its various routines.
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## On-Disk File System: A Log-Structured File System
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Your on-disk file system structures should roughly follow that of the
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log-structured file system discussed in class. On-disk, the first structure
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should be a singular checkpoint region. The checkpoint region should contain a
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disk pointer to the current end of the log; it should also contain pointers
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to pieces of the inode map (assume there are a maximum of 4096 inodes; assume
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each piece of the inode map has 16 entries).
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Other than the checkpoint region, your on-disk image just consists of an
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ever-growing log (i.e., we won't be implementing cleaning). Thus, whenever you
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write to the disk, you'll just write all file system updates to the end of the
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log, and then update the checkpoint region as need be. For example, if you are
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adding a new block to a file, you would write the data block, new version of
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the inode, and a new piece of the inode map to the end of the log; when this
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write completes, you should update the checkpoint region with the requisite
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new values.
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The inode map is just an array, indexed by inode number. Each entry is a
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simple 4-byte integer, which is just the disk address of the location of the
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inode in question.
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Each inode should be simple: a size field (the number of the last byte in
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the file), a type field (regular or directory), and 14 direct pointers; thus,
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the maximum file size is 14 times the 4KB block size, or 56 KB.
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One other structure you'll have to manage on disk are directories. Each
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directory has an inode, and points to one or more data blocks that contain
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directory entries. Each directory entry should be simple, and consist of 32
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bytes: a name and an inode number pair. The name should be a fixed-length
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field of size 28 bytes; the inode number is just an integer (4 bytes). When a
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directory is created, it should contain two entries: the name ., which
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refers to this new directory's inode number, and .., which refers to the
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parent directory's inode number. For directory entries that are not yet in use
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(in an allocated 4-KB directory block), the inode number should be set to
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-1. This way, utilities can scan through the entries to check if they are
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valid.
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When your server is started, it is passed the name of the file system image
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file. If this file does not exist, the file server should create it, and
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initialize it properly, and force it to disk. Such initialization includes
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creating the checkpoint region, the initial inode map, and creating a single
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root directory with proper . and .. entries. The root inode number should be 0.
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When booting off of an existing image, your server should read in the
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checkpoint region (and keep an in-memory version of it), as well as the entire
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inode map and keep it in-memory too.
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## Client library
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The client library should export the following interfaces:
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- int MFS_Init(char *hostname, int port): MFS_Init() takes a host name
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and port number and uses those to find the server exporting the file system.
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- int MFS_Lookup(int pinum, char *name): MFS_Lookup() takes the parent
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inode number (which should be the inode number of a directory) and looks up
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the entry `name` in it. The inode number of `name` is returned. Success:
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return inode number of name; failure: return -1. Failure modes: invalid pinum,
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name does not exist in pinum.
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- int MFS_Stat(int inum, MFS_Stat_t *m): MFS_Stat() returns some
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information about the file specified by inum. Upon success, return 0,
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otherwise -1. The exact info returned is defined by MFS_Stat_t. Failure modes:
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inum does not exist.
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- int MFS_Write(int inum, char *buffer, int block): MFS_Write() writes a
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block of size 4096 bytes at the block offset specified by `block`. Returns 0
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on success, -1 on failure. Failure modes: invalid inum, invalid block, not a
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regular file (because you can't write to directories).
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- int MFS_Read(int inum, char *buffer, int block): MFS_Read() reads
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a block specified by `block` into the buffer from file specified by
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`inum`. The routine should work for either a file or directory;
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directories should return data in the format specified by
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MFS_DirEnt_t. Success: 0, failure: -1. Failure modes: invalid inum,
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invalid block.
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- int MFS_Creat(int pinum, int type, char *name): MFS_Creat() makes a
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file (`type == MFS_REGULAR_FILE`) or directory (`type == MFS_DIRECTORY`)
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in the parent directory specified by *pinum* of name *name*. Returns 0 on
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success, -1 on failure. Failure modes: pinum does not exist, or name is too
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long. If `name` already exists, return success (think about why).
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- int MFS_Unlink(int pinum, char *name): MFS_Unlink() removes the file or
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directory `name` from the directory specified by `pinum`. 0 on success, -1
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on failure. Failure modes: pinum does not exist, directory is NOT empty. Note
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that the name not existing is NOT a failure by our definition (think about why
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this might be).
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- int MFS_Shutdown(): MFS_Shutdown() just tells the server to force all
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of its data structures to disk and shutdown by calling exit(0). This interface
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will mostly be used for testing purposes.
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## Server Idempotency
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The key behavior implemented by the server is *idempotency*.
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Specifically, on any change to the file system state (such as a
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MFS_Write, MFS_Creat, or MFS_Unlink), all the dirtied buffers in the
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server are committed to the disk. The server can achieved this end by
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calling `fsync()` on the file system image. Thus, before returning a
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success code, the file system should always `fsync()` the image.
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Now you might be wondering: why do this? Simple: if the server crashes, the
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client can simply timeout and retry the operation and know that it is OK to do
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so. Read this chapter on NFS for details.
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Now you might be wondering: how do I implement a timeout? Simple, with the
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`select()` interface. The `select()` calls allows you to wait for a reply
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on a certain socket descriptor (or more than one, though that is not needed
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here). You can even specify a timeout so that the client does not block
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forever waiting for data to be returned from the server. By doing so, you can
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wait for a reply for a certain amount of time, and if nothing is returned, try
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the operation again until it is successful.
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## Program Specifications
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Your server program must be invoked exactly as follows:
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prompt> server [portnum] [file-system-image]
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The command line arguments to your file server are to be interpreted as follows.
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- portnum: the port number that the file server should listen on.
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- file-system-image: a file that contains the file system image.
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If the file system image does not exist, you should create it and properly
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initialize it to include an empty root directory.
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Your client library should be called libmfs.so. It should implement
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the interface as specified by `mfs.h`, and in particular deal with
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the case where the server does not reply in a timely fashion; the way
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it deals with that is simply by retrying the operation, after a
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timeout of some kind (default: five second timeout).
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## Some Helper Code
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To get you going, we have written some simple UDP code that can send a
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message and then receive a reply from a client to a server. It can be found in
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the XXX.
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How to make a shared library: [here](https://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html)
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